![]() > Modified the lines of NPC Vitas Varnas when he explains the AutoGrab-ledge move in Level 4, he insists that you don’t need to press jump, but only diagonal-up + run. > Fixed a problem where people were encountering an unwanted auto-jump after doing the AutoGrab-ledge move while pressing the un-needed jump button (the input was buffered a very long time). > Safety before erasing a save-slot (long press) > Level Select unlocked per save slot when finished the game (If you already finished the game, as there was no way for me to identify a save file that had finished the game or not, you’ll have to replay the last level to unlock it). > Modified the QUIT confirmation message, being more clear the you’ll have to restart the entire level and not restart at a checkpoint. > Displaying the LEVEL numbers when entering a new LEVEL to make clear where you’ll restart if you need to quit the game. > Improved Leo’s ability to chain several long jumps in a row when running, requiering a shorter distance before being able to long-jump again. Shouldn’t make the game easier, but hopefully less frustrating especially in situation of stress. > Added a “jump assistance”: Now you can grab a ledge when pressing up even if you’re one tile too far. ![]() Updates changelog for version 1.1.0 – April 21įirst of all, huge thanks to all the players who left nice comments, and an even bigger thanks to everyone who send their feedback! Potete trovare il changelog dell’update di seguito. Lo sci-fi 3D platform (ispirato a classici come Another World) di Canari Games e WayForward, sarà pubblicato il prossimo 30 marzo 2023 sull’eShop europeo e americano di Nintendo Switch.
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